#partice scripts
#alex okita
#turns on and off particles for rooms

#lab 1
func void lab1_start(string ai_name)
{
	dprint lab1_start
	particle lab1 do start
}
func void lab1_stop(string ai_name)
{
	dprint lab1_stop
	particle lab1 do stop
}
#lab2
func void lab2_start(string ai_name)
{
	dprint lab2_start
	particle lab2 do start
}
func void lab2_stop(string ai_name)
{
	dprint lab2_stop
	particle lab2 do stop
}
#lab3
func void lab3_start(string ai_name)
{
	dprint lab3_start
	particle lab3 do start
}
func void lab3_stop(string ai_name)
{
	dprint lab3_stop
	particle lab3 do stop
}
#Particles for the exterior of lab3
func void part1_start(string ai_name)
{
	dprint part1_start
	particle part1 do start
}
func void part1_stop(string ai_name)
{
	dprint part1_stop
	particle part1 do stop
}
#Particles for the exterior of lab2
func void part2_start(string ai_name)
{
	dprint part2_start
	particle part2 do start
}
func void part2_stop(string ai_name)
{
	dprint part2_stop
	particle part2 do stop
}
#Particles for the exterior of lab1
func void part3_start(string ai_name)
{
	dprint part3_start
	particle part3 do start
}
func void part3_stop(string ai_name)
{
	dprint part3_stop
	particle part3 do stop
}
#particles for the vats in the end of the level
func void vat1_start(string ai_name)
{
	dprint vat1_start
	particle vat1 start
}
func void vat1_stop(string ai_name)
{
	dprint vat1_stop
	particle vat1 stop
}
func void vat2_start(string ai_name)
{
	dprint vat2_start
	particle vat2 start
}
func void vat2_stop(string ai_name)
{
	dprint vat2_stop
	particle vat2 stop
}
func void vat3_start(string ai_name)
{
	dprint vat3_and_4_start
	particle vat3 start
	particle vat4 start
}
func void vat3_stop(string ai_name)
{
	dprint vat3_stop
	particle vat3 stop
}
