#partice scripts
#alex okita
#turns on and off particles for rooms

#power1
func void power1_start(string ai_name)
{
	dprint power1_start
	particle power1 do start
}
func void power1_stop(string ai_name)
{
	dprint power1_stop
	particle power1 do stop
}
#power2
func void power2_start(string ai_name)
{
	dprint power2_start
	particle power2 do start
}
func void power2_stop(string ai_name)
{
	dprint power2_stop
	particle power2 do stop
}
